Updated init.lua

Script has been refactor and now easily allows for the creation of new
windows/buffers upon function call. Tracking windows/buffers previously
was invalid and lead to visual glitches of buffers. Windows/buffers now
belong to a context manager found within Vim's global scope, due to ease
of accessibility.

Created function `new()` which is responsible for constructing new
windows/buffers, updating the global context manager of newly added
windows/buffers, and allowing for customisation given by plenary.popup.
This commit is contained in:
Ethan Smith-Coss 2023-01-08 22:31:34 +00:00
parent 9472a7b969
commit 5f6839ca43
Signed by: TheOnePath
GPG Key ID: 4E7D436CE1A0BAF1

184
init.lua
View File

@ -1,100 +1,130 @@
local plenary = require'plenary' local popup = require'plenary.popup'
local popup = plenary.popup local utils = require'presser.utils'
local presser = {}
windows = {}
local api = vim.api local api = vim.api
local function _iter_table_dump( arr ) local presser = {} -- list of functions to be exported
for k, v in pairs(arr) do local g = vim.g
print("Table:", k, v)
g.presser_buf_ctx = {} -- setup a new global context manager for windows/buffers
-- :@Dev: close all Presser windows that may be open for all contexts
presser.close = function ()
for _type, ctx in pairs( g.presser_buf_ctx ) do
for _, win_id in pairs( ctx ) do
api.nvim_win_close( win_id, true ) -- buffer contents are irrelevant in this context to save
end end
end
local escape_chars = function ( text )
return string.gsub(text, "[%(|%)|\\|%[|%]|%-|%{%}|%?|%+|%*|%^|%$|%.]", {
["\\"] = "\\\\",
["-"] = "\\-",
["("] = "\\(",
[")"] = "\\)",
["["] = "\\[",
["]"] = "\\]",
["{"] = "\\{",
["}"] = "\\}",
["?"] = "\\?",
["+"] = "\\+",
["*"] = "\\*",
["^"] = "\\^",
["$"] = "\\$",
["."] = "\\.",
})
end
-- :@dev: clean the text once it has been fetched from buffer
local function _clean_buf ( text )
if not type(text) == "string" or text == nil then
print("[DEBUG - _clean_buf] Given input is not of type string.")
return
end end
return escape_chars( text ) g.presser_buf_ctx = {} -- clear the global context manager
:match( "^%s*(.-)%s*$" )
end end
function presser.destroy_windows() -- @Description: Construct a new instance of a window and buffer using the 'plenary.popup' module.
-- api.nvim_win_close(0, true) -- @Params:
-- + `_type` ~ string denoting which context manager is owner of the window.
for k,v in pairs(windows) do -- + `placeholder` ~ string allowing for placeholder text to be placed within the buffer when constructed.
-- api.nvim_win_close(v, true) -- + `opts` ~ a table of additional options to be provided when constructing the window.
print(k, v) -- @Returns: nil. Constructs a new window and stores the window's ID in a global table.
table.remove(windows, k) --
-- @Dev: This function is to be as generic for creating a window whilst allowing for as much customisation over the
-- window/buffer which are to be constructed. Users are to access this function so is not part of the module export.
-- However, it's used by all internal built-ins which are meant to be used by users. Consider a class constructor in
-- C++, this function is akin to that behaviour and is responsible for constructing the window/buffer and ensuring it
-- can be tracked by Vim itself.
local new = function ( _type, placeholder, opts )
-- create new manager for handling windows in the
local manager = g.presser_buf_ctx
-- create specific context manager if it doesn't exist
if not manager[_type] then
manager[_type] = {}
g.presser_buf_ctx = manager
end end
end
function presser.find_replace() local opts = opts or {}
local padding = 128 local placeholder = placeholder or ""
local buf_width = api.nvim_win_get_width(0) - padding
local opts = { local buf_opts = {
minwidth = buf_width, minwidth = 80, -- getwin_w() / 2 - ((getwin_w() % 2) / 2),
borderchars = { "", "", "", "", "", "", "", "" }, borderchars = { "", "", "", "", "", "", "", "" },
} }
local win_title_opts = { if opts.window then
height = 3, for k,v in pairs( opts.window ) do
minwidth = buf_width + 2, buf_opts[k] = v
line = 9, end
padding = { 1, 1, 1, 1 },
}
if not placeholder == nil then
vim.tbl_extend( "force", opts, { padding = { 0, buf_padding, 0, } } )
end end
local win_title = popup.create( { "Find & Replace" }, win_title_opts ) local obj = popup.create( placeholder, buf_opts )
local win_b = popup.create({ "" }, vim.tbl_extend("force", opts, { title = "Replace", line = 16 })) table.insert( manager[_type], obj )
local win_t = popup.create({ "" }, vim.tbl_extend("force", opts, { title = "Find", line = 13 })) g.presser_buf_ctx = manager
print(win_t, win_b)
table.insert(windows, win_t) -- :@Dev: handle for keybindings (TODO: any future stuff below here once window is made)
table.insert(windows, win_b) local buf_id = function ()
table.insert(windows, win_title) return api.nvim_win_get_buf(obj)
end
--api.nvim_feedkeys(api.nvim_replace_termcodes("<ESC>A", true, false, true), 'n', true) -- handle for key bindings
if opts.keybinds then
local win_t_buf = api.nvim_win_get_buf(win_t) for mode, mode_map in pairs( opts.keybinds ) do
local win_b_buf = api.nvim_win_get_buf(win_b) mode = string.lower(mode)
-- :lua require('presser').destroy_windows()<CR>
api.nvim_buf_set_keymap(win_t_buf, "n", "<ESC>", ":lua require('presser').destroy_windows()<CR>", { noremap = true, silent = true })
api.nvim_buf_set_keymap(win_b_buf, "n", "<ESC>", ":close!<CR>", { noremap = true, silent = true })
print(win_t_buf)
local text = api.nvim_buf_get_lines(win_t_buf, 0, -1, false)
print(_clean_buf(text[1]))
for key_bind, key_action in pairs(mode_map) do
local key_bind = api.nvim_replace_termcodes(key_bind, true, false, true),
api.nvim_buf_set_keymap(buf_id(), mode, key_bind, key_action,
{ noremap = true, silent = true }
)
end
end
end
end
-- @Description: Find and replace words within the current buffer.
-- @Params:
-- @Returns: nil.
--
-- @Dev: function is responsible to creating all required buffers to allow full user interaction.
--
-- @Future: implementation may allow for greater user customisation similar to what's found with
-- extensions such as Telescope. For now, it should provide a concrete UI for purpose of design.
function presser.find_replace()
-- define the context which these windows will belong to in the context manager.
local ctx = "find_replace"
local keymap = {
n = {
["<esc>"] = "<cmd>lua require'presser'.close()<CR>",
},
}
-- options for the title buffer of the built-in
local opts = {
window = {
line = 12,
border = false,
minwidth = 82,
padding = { 0, 1, 1, 1 }
},
keybinds = keymap,
}
local tab_title = new( ctx, "Find & Replace", opts )
-- options for the replace buffer
local opts = {
window = {
line = 18,
title = "Replace",
},
keybinds = keymap,
}
local replace = new( ctx, nil, opts )
-- modify options for find buffer
opts["window"]["line"] = 15
opts["window"]["title"] = "Find"
local find = new ( ctx, nil, opts )
api.nvim_feedkeys('A', 'n', false)
end end
presser.find_replace()
return presser return presser