local popup = require'plenary.popup' local utils = require'presser.utils' local api = vim.api local presser = {} -- list of functions to be exported local g = vim.g g.presser_buf_ctx = {} -- setup a new global context manager for windows/buffers -- :@Dev: close all Presser windows that may be open for all contexts presser.close = function () for _type, ctx in pairs( g.presser_buf_ctx ) do for _, win_id in pairs( ctx ) do api.nvim_win_close( win_id, true ) -- buffer contents are irrelevant in this context to save end end g.presser_buf_ctx = {} -- clear the global context manager end -- @Description: Construct a new instance of a window and buffer using the 'plenary.popup' module. -- @Params: -- + `_type` ~ string denoting which context manager is owner of the window. -- + `placeholder` ~ string allowing for placeholder text to be placed within the buffer when constructed. -- + `opts` ~ a table of additional options to be provided when constructing the window. -- @Returns: nil. Constructs a new window and stores the window's ID in a global table. -- -- @Dev: This function is to be as generic for creating a window whilst allowing for as much customisation over the -- window/buffer which are to be constructed. Users are to access this function so is not part of the module export. -- However, it's used by all internal built-ins which are meant to be used by users. Consider a class constructor in -- C++, this function is akin to that behaviour and is responsible for constructing the window/buffer and ensuring it -- can be tracked by Vim itself. local new = function ( _type, placeholder, opts ) -- create new manager for handling windows in the local manager = g.presser_buf_ctx -- create specific context manager if it doesn't exist if not manager[_type] then manager[_type] = {} g.presser_buf_ctx = manager end local opts = opts or {} local placeholder = placeholder or "" local buf_opts = { minwidth = 80, -- getwin_w() / 2 - ((getwin_w() % 2) / 2), borderchars = { "─", "│", "─", "│", "╭", "╮", "╯", "╰" }, } if opts.window then for k,v in pairs( opts.window ) do buf_opts[k] = v end end local obj = popup.create( placeholder, buf_opts ) table.insert( manager[_type], obj ) g.presser_buf_ctx = manager -- :@Dev: handle for keybindings (TODO: any future stuff below here once window is made) local buf_id = function () return api.nvim_win_get_buf(obj) end -- handle for key bindings if opts.keybinds then for mode, mode_map in pairs( opts.keybinds ) do mode = string.lower(mode) for key_bind, key_action in pairs(mode_map) do local key_bind = api.nvim_replace_termcodes(key_bind, true, false, true), api.nvim_buf_set_keymap(buf_id(), mode, key_bind, key_action, { noremap = true, silent = true } ) end end end end -- @Description: Find and replace words within the current buffer. -- @Params: -- @Returns: nil. -- -- @Dev: function is responsible to creating all required buffers to allow full user interaction. -- -- @Future: implementation may allow for greater user customisation similar to what's found with -- extensions such as Telescope. For now, it should provide a concrete UI for purpose of design. function presser.find_replace() -- define the context which these windows will belong to in the context manager. local ctx = "find_replace" local keymap = { n = { [""] = "lua require'presser'.close()", }, } -- options for the title buffer of the built-in local opts = { window = { line = 12, border = false, minwidth = 82, padding = { 0, 1, 1, 1 } }, keybinds = keymap, } local tab_title = new( ctx, "Find & Replace", opts ) -- options for the replace buffer local opts = { window = { line = 18, title = "Replace", }, keybinds = keymap, } local replace = new( ctx, nil, opts ) -- modify options for find buffer opts["window"]["line"] = 15 opts["window"]["title"] = "Find" local find = new ( ctx, nil, opts ) api.nvim_feedkeys('A', 'n', false) end return presser