local popup = require'plenary.popup' local utils = require'presser.utils' local ctx = require('presser.context_manager') local api = vim.api local presser = {} -- list of functions to be exported -- :@Dev: close all Presser windows that may be open for all contexts presser.close = function () ctx.flush() -- invoke the context manager to flush the table end -- @Description: Construct a new instance of a window and buffer using the 'plenary.popup' module. -- @Params: -- + `_type` ~ string denoting which context manager is owner of the window. -- + `placeholder` ~ string allowing for placeholder text to be placed within the buffer when constructed. -- + `opts` ~ a table of additional options to be provided when constructing the window. -- @Returns: nil. Constructs a new window and stores the window's ID in a global table. -- -- @Dev: This function is to be as generic for creating a window whilst allowing for as much customisation over the -- window/buffer which are to be constructed. Users are to access this function so is not part of the module export. -- However, it's used by all internal built-ins which are meant to be used by users. Consider a class constructor in -- C++, this function is akin to that behaviour and is responsible for constructing the window/buffer and ensuring it -- can be tracked by Vim itself. local new = function ( _ctx, label, opts ) -- create new context in the manager if it doesn't already exist ctx.create( _ctx ) local opts = opts or {} if not opts.placeholder then opts["placeholder"] = "" end local buf_opts = { minwidth = 80, -- getwin_w() / 2 - ((getwin_w() % 2) / 2), borderchars = { "─", "│", "─", "│", "╭", "╮", "╯", "╰" }, } if opts.window then for k,v in pairs( opts.window ) do buf_opts[k] = v end end local obj = popup.create( opts.placeholder, buf_opts ) ctx.update( _ctx, obj ) -- :TODO: call update function in context manager -- table.insert( manager[_type], obj ) -- g.presser_buf_ctx = manager -- :@Dev: handle for keybindings (TODO: any future stuff below here once window is made) local buf_id = function () return api.nvim_win_get_buf(obj) end -- handle for key bindings if opts.keybinds then for mode, mode_map in pairs( opts.keybinds ) do mode = string.lower(mode) for key_bind, key_action in pairs(mode_map) do local key_bind = api.nvim_replace_termcodes(key_bind, true, false, true), api.nvim_buf_set_keymap(buf_id(), mode, key_bind, key_action, { noremap = true, silent = true } ) end end end end -- @Description: Find and replace words within the current buffer. -- @Params: -- @Returns: nil. -- -- @Dev: function is responsible to creating all required buffers to allow full user interaction. -- -- @Future: implementation may allow for greater user customisation similar to what's found with -- extensions such as Telescope. For now, it should provide a concrete UI for purpose of design. function presser.find_replace() -- define the context which these windows will belong to in the context manager. local ctx = "find_replace" local keymap = { n = { [""] = "lua require'presser'.close()", }, } -- options for the title buffer of the built-in local opts = { placeholder = "Find & Replace", window = { line = 12, border = false, minwidth = 82, padding = { 0, 1, 1, 1 } }, keybinds = keymap, } local tab_title = new( ctx, "presser_fr_title", opts ) -- options for the replace buffer local opts = { window = { line = 18, title = "Replace", }, keybinds = keymap, } local replace = new( ctx, "replace_buf", opts ) -- modify options for find buffer opts["window"]["line"] = 15 opts["window"]["title"] = "Find" local find = new ( ctx, "find_buf", opts ) api.nvim_feedkeys('A', 'n', false) end return presser